Who has come across Realm Divide and then finished your campaign? For those that don't know, the Movie comes pops up showing your clan leader finding out the Shogun is on its way to cut you down from your rise and almighty power.It is really exciting BUT so very hard for me now. It surprised the hell out of me. When I captured my 14th region, all of a sudden.the Shogunate and all the clans declare war against me. I get this nice clan trait that offers an extra recruitment slot in all provinces.Your allies and the other clans you have not encountered want a piece of you.
I am now facing a war on several fronts, I'm almost at the door step of Kyoto. I am also dealing with naval invasion from the western clans.Does anyone have any tips before the Shogunate gets all fired up? Is there no way for clans to ally with you? How supportive are vassals during his time? How can you stop this apart from the elimination of the Shogun. Surely.there should be some clans wanting to support my rise to power or abstain from siding with the current Shogun.Very challenging but at the end, i think to myself whats the point diplomacy if every single clan is going to support the Shogunate when you clan fame is at max.Tip- im sure if you become the Shogunate the whole of Japan will be after you. It's kind of disappointing me if this is the case.
I too have seen this message in two of my campaigns. One i ended because i knew i had no chance. The other im still doing. One of them, I had an alliance with the Shogunate, along with 2 other allies, and 7 vassals. My one vassal, besshio??, i think they're called that, attacked me and took 2 regions. Also 2 were lost through invasion, and 1 sided with the enemy shortly after. I too, had been declared an enemy of the state, and all clans declared a war.
My allies left me, and the 2 vassals i had left didnt seem to pleased with me. Realm divide never seems to work out very good. The first time I experienced the realm divide as the Uesugi I was completely unprepared.
I lost all of my allies within a few turns and also couldn't keep vassals for more than 10 turns, even after liberating them.Still, I grinded out battles until I had conquered the entire north of Japan for myself, allowing me to focus on pushing through the Hattori and Tokugawa to get to Kyoto.A big part of the trick is to develop your economy in such a way that you don't need to rely on trade, because once you go through the realm-divide it's unlikely you'll enjoy any trade agreements at all. I was playing as the Shimazu and had this when I was on the doorstep of Kyoto. I am still playing this one so I haven't finished but this is what I have been doing that seems to be working.Extensive use of ninjas to assassinate the shogun and heirs.
Use of other agents to help protect my ninjas.Conquer a region - Leave it - Let it rebel - Let the rebellion conquer the region becoming its own independent nation - conquer it again - make it a vassalThis works good when fighting big nations because only when the home region is conquered can you make a vassal. This is good because you don't have to spend your own money building up the infrastructure in the region and you get money and a bonus unit.Also, be weary of amphibious assaults at your coasts because I have had the shogun launch murmurous landings on my shores where I had to retreat an army from the front to take them out. When it happened in my first campaign as the Date I was completely unprepared for basically all of Japan turning against me.I only had a handful of samurai in my 3 main armies as I was relying on mostly ashigaru and light cavalry in my armies, and my economy was so-so as I hadn't focused on developing my provinces as well as I should have.
On top of all that, I'd disbanded most of my fleet except for 2 ships on opposite sides of Japan for ferrying troops from my home provinces so I was helpless to stop the Takeda and Tokugawa from landing armies behind my front lines.Caught with 2 large armies to my rear and almost all my land forces either facing other armies or hopelessly out of position I called it quits. First time I've given up on a campaign since I first started playing RTW all those years ago. Playing a little bit more last night. I found that the Imagawa had a full stack army and a small contingent right behind the main army at all times. They could have easily captured 2 of my outer regions but then kept going through deep into my territories at one point taking out Fukishima and Miyagi which is right next to my capital.I had to split the army to chase these guys but then i left my border regions with the enemies weak so as i was reclaiming my inner regions they were slowly chipping away at my outer regions. Really good AI.
I'm pleasedNext step is reload a save before i captured a region that sparks the Realm Divide. I'm going to improve my economy and bolster defense for key regions for a few turns. The AI kicked my teeth in when I played the Uesugi. No naval capability to defend my coastlines, armies all focused on one front.Really hurts when your allies betray you, regions begin to revolt and so forth. Still, it was well worth grinding it out.Also, if you capture Kyoto before the event begins you basically trigger it early. None of these other Clans want you to be Shogun remember.
Having said that, I'm sure holding Kyoto isn't too hard with a decent size force, providing you have enough ranged units. Has Anyone NOT had Realm Divide? I thought it was a standard thing once you got 15-20 provinces.I played a Chosokabe Domination on N/N, Had all of Shikoku and Kyushu and up too Bizen conquered on the mainland When my realm divide Happened. Literally everyone went form war with everyone to allies with eachother in a war against me, even my sole vassal on kyushu declared war on me.I finally completed it after about a week or two last night.
I had to make a solid line of vassals from conquered provinces, cutting off the Hojo who ruled the northern third of japan, from my territory. Then I had to conquer two territories on the far side of my 'vassal Wall' along with one of my vassals conqureing two territores just to complete the campaign. It depends on the clan you are making a vassal. If the clan was alive when the realm divide happened they will have a -100 bonus for past grievences. Although they will still stay loyal to you more than likely( at least on normal difficulty). I never had any problems even with the -100 bonus, although I gave them gifts of 3000-5000 koku.If the clan was already dead when the divide happened it will not have the -100 bonus.Just be sure to give them a gift of money if possible and guard them for a turn or two to get them on their feet before another power swoops in a destroys them.
Now, I haven't play this game yet, but I have been reading about it all across the internet, mostly about Realm divide. Here are some tips that I've discovered you might find them useful.First of all, Realm Divide is really the start of the campaigns grand finale, the final push against Kyoto and the showdown against the current Shogun and it's allies. It's like the final boss battle in an RPG. Because of this, and because the whole game is about becoming Shogun, you should be preparing and planning for Realm Divide the entire campaign. Every decision you make should take you clan 1 step closer to being ready for Realm Divide.
This just like pumping an your party in a RPG with the best stuff available in preparation for the final boss battle.So what does a daimyo need to do to prepare his clan for realm divie? He needs to prepare his clan militarily, economically, and diplomatically.1. Military preparations.
Preparing your military for Realm Divide is pretty obvious: Building up your military forces. However, it also means preparing fortifications and defensive garrisons.
All your border towns should have these at all times, even when your empire is small. Take the time to fortify and garrison your borders before proceeding with new conquests.2. I have seen it all over the web. The number one tip for preparing for realm divide is to self-sufficient economy, and the most important part of that is farming. In fact, the earlier your economy becomes self-sufficient, the better of you'll be when realm divide hits.3. Diplomacy.This time, I must refer you to an article written by Peter Sahui onBasically in the article which is about diplomacy in Shogun 2,he writes that the way to survive diplomatically during realm divide is counter the negative diplomacy penalty effect with even more positive diplomacy effects.
This means to work on your relationships from the very beginning of the campaign, and keep your daimyo's honor high. Build and research any structure or art that gives diplomacy bonuses. Doing these things will ensure your allies will stay loyal for at least a while which allows you to not have to fight on so many different fronts.That's all I have to say. I hope it helps, and I hope that someday I will get my hands of Shogun 2. Right now it too new and thus still too expensive, and besides my computer is about 5 years old. I will definitely think about buying it along with Empire Total War when I eventually get a new computer which will be along time from now because I love my computer the way it is.
So for now, I just have to stick with Rome and Medieval 2.
. Avoiding Realm Divide?.If this is your first visit, be sure tocheck out the by clicking thelink above.
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In both cases, you have to pause your expansion when your yellow fame bar is just a little short from filling all the way up to Legendary. Then:(1) (Confirmed) Use agents to turn everything else (except Kyoto) into Rebel lands. The realm divide will still hit, but there is nobody who can turn against you.OR(2) (Unconfirmed) Wait for an AI clan to take out the Ashikaga Shogunate first.
The Realm Divide will not trigger. But you might have to wait a long time (longer than the time required to turn everything else rebel for sure). And you will have a very powerful foe to fight later. Iso 9001 2015 overview ppt. I also read that there is a trick to make rather friendly vassals (to trade) after the Realm Divide.Edited: I later confirmed that some statements I read is wrong (or has been patched), so following content has been edited:Vassals made after Realm Divide are totally unaware of the Realm Divide. There are two Realm Divide triggers - when your yellow fame reaches maximum, and when you occupy Kyoto.
Only make new vassals after both events trigger.There is also a '-100 past grievance' modifier for a vassal that you helped revive. This offset the +100 military alliance modifier. Well, this is a bug!
They are not supposed to hate you for reviving them.You can ship your army to somewhere far away and start reviving clans (that have a trade port to trade with you). This also discourages your vassals from turning against you when they get their full stack - they can easily find some other enemies to fight.
I'm pretty sure I've still has post RD vassals turn on me though?! Was this due to the conditions of where they arose then, is that what you're saying?
Or whether they are major or minor when the re-appear?I guess you mean vassals that are created from a revived clan? These post-RD new vassal is just like a vassal pre-RD. If your vassal is land locked by your provinces, it is likely that the script will force them to attack you when their military is ready (a full stack, for example). If you mean an existing clan at RD which is beaten down by you and turned into a vassal, they still have the RD penalty. I hope you have a save file just before triggering Realm Divide. Making an alliance with Uesugi and ask them to break up with Ikko-Ikki.
This would make your life 10 times easier. Whether to make vassal or not is a minor difference compared to grand strategy. Take trading as an example, if you can remain trade with Uesugi, it would be a huge boost of your trade income. (10 provinces give about 4000 koku per turn.) Vassals are usually small. At most you can only make 1000-1500 koku from their trade and tribute combined. There is also a '-100 past grievance' modifier for a vassal that you helped revive. This offset the +100 military alliance modifier.
Well, this is a bug! They are not supposed to hate you for reviving them. But there is one way to avoid this modifier - revive a clan that has NO land connection to your territory at the time of the revival. This way the new vassal will only have the +100 modifier, but not the -100 to offset it.So ship your army to somewhere far away and start reviving clans (that have a trade port to trade with you). This also discourages your vassals from turning against you when they get their full stack - they can easily find some other enemies to fight.!!!Can anyone confirm this? If thats the case then Vassals post-divide just got useful again! This would be huge, I cant believe I never thought of trying this.
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My tips for RD are:1. Save up a slush fund 100,000 koku ought to do2. Save up a couple of princesses for marriages to key clans - marry them off a couple of turns beforehand for maximum diplo3. Make sure your Daimyo is has high honour - this can get you +30 relations with some clans4. Do not overlook the + diplo techs, and retainers. It all adds up.5.
Focus on a tax based economy with as many high level farms as possible running a big food surplus. Trade is for mid-game expansion and cannot be relied upon. Never let your army upkeep exceed your tax income during the mid game or you will founder post RD.6. Form vassals after RD both to trade, and as a means to quickly pacify an unruly, or religiously different province.7. Bomb the cr@p out of any enemies of a different religion with monks - one game I reduced Ito from having all of the southern island to two provinces with a prolonged monk/ninja campaign of rebellion/sabotage/assassination. You can do all this without actually declaring war:) Also, unlike vassals rebel provinces never backstab you and don't expand. By filling portions of the map with rebelling provinces you can pave the way for swift conquest without filling up your RD bar.8.
Economise your defenses - construct large castles at key choke points - the free garrisons there save you an enormous amount of upkeep.9. Build a navy to cover your a$$ - Honma or somebody like them will declare war on you and dump a stack in your backfield.10. Get a night attack general for an easy capture of Kyoto - or breaking up large enemy stacks.
Shogun 2 Remove Realm Divide Mod
Realm Divide Mod v2.0UPDATED 05 April 2012: The mod now works with FotS too!This mod changes the realm divide event significantly. Instead of a low initial diplomacy hit which adds up every turn by -5 points until you get a -200 penalty, you get a moderate initial hit (around -55 on normal difficulty) which gets reduced every turn by -4 points. That way allies and factions you have good relations with may stay on your side and diplomacy doesn't become impossible after the realm divide event.The mod also contains some minor diplomatic adjustments: financial gifts and giving away you children as hostages both have longer lasting diplomatic effects (reduction of the effects each turn is now -4 instead of -5).NEW: Very small realm divide effect version! This version of the mod was requested by some people and reduces the diplomatic effects of the realm divide event even more. USE EITHER THIS OR THE STANDARD VERSION!INSTALLATIONUnzip the archive and drop the pack file into your.SteamSteamAppscommontotal war shogun 2data directory. The pack is a movie files and does not need to be enabled. To deinstall just delete the pack file.Many thanks to Taw for releasing his file converter for Shogun!
I am playing as normal long campain actually.Had a save -1 turn to be shogun.So when RD occurI see that i still get some -300/-400 but also many -180/-200 this is much betterTried with diplomacy to cease-fire ( with old allies ) + gift to resorb the -200 but after 1/2 turn it come back to -180 ( with the + 60 due to a gift )I still not understand why i have some 'allied to ennemy - 64 (+)'I'm not shure but it look like the 'war -XX' increase a bit 4/5 next turn after realm divideThanks a lot for your work.You will save my pleasure in campain ^^. How much was the impact of only the RD event with the mod?I would say -200 with the modI just finished some more test.I turtle for 15 Years ( not turn ) Defend myself trying to calmdown everyone.Made several different save with different diplomatic approach.After 10 years the war minus stop but dont rise up it stay at -160.After 10 years 90% of the negatives effect are goone.( like -30 for using ninja. )At this moment 75% faction are at -120 to me.But every time i make peace/trading right/marriage/even pay to ally the following turn they all come back at war with me.With luck i go to +60 with one faction but they betrayed me in 1 turnSo it stay like:War - 120Honor +20Religion +10And in 5 years it doesnt move.Edit: I think the 2nd Major problem is the fact that it look like no peace is possible after RD2nd Edit: I think the best ( for me ) will be a RD remover mod.Like this when you want to take Shogunate you will only war with they're direct ally.Like other TW finally.
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